﻿#if UNITY_EDITOR
using UnityEditor;
/// <summary>
/// XLSX逻辑代码【一键打包】
/// </summary>
public partial class ESF_Logic
{
    #region OneKeyBuildAllXlsx 一键生成所有Xlsx表
    /// <summary>
    /// 一键生成所有Xlsx表
    /// </summary>
    /// <returns>true:生成成功,false:生成失败</returns>
    [ESF_OneKeyBuild(ESF_enOneKeyBuildStep.BuildXlsx)]
    public static bool OneKeyBuildAllXlsx()
    {
        bool result = ResolveAllXlsxSchema();
        result &= BuildAllXlsxScript();
        result &= BuildAllXlsxDbMaster();
        return result;
    }
    #endregion
}
#endif
